Humans
Humans
A. History:
Humans have proven themselves to be very adaptable and resilient. They have the most civilizations spreading throughout the realm. Only Orcs rival Humans in population. All humans can adapt to other environments, and can successfully reproduce with any other type of human, Orc, or elf.
B. Role Playing:
Humans are divided into 6 distinct cultures, each at varying levels of technological & sociological advancement. Each type is also role played differently. Based on their descriptions, players should be able to decipher how each human race should be role played. It is also important to note that each human race features a great variety of personalities. As such, players are not locked into a specific way on how a human should be role played. Players are invited to employ their own creativity with the various human personas. Each humans civilization has a land area they call home. In addition, each civilization has features and bonuses that make them unique.
C) Racial features: human civilizations, their features, restrictions, and other information are written below per human race:
1. Zeheir. Zeheir men are on upper end of technological and civilized advancement. They have in door pluming, medicine, advanced construction, writing, and medal working. Their society is very patriarchal. Men dominate all forms of public office. However, female nobles are highly regarded as national treasures. Zeheir culture is deeply rooted in religion and magic. They interact with genies, and live most of their lives by the ocean, as well as in dessert lands.
red hair is not
part of their genetic code. The majority have dark brown hair.
* Eye color: from dark brown to Hazel. Most have medium Brown. blue eyes are very rare.
* Skin color: typical of middle eastern people - dark tan to medium tan.
2. Highman. Highmen are the most common and varied sub-race of humans. Historians believe that most highman are the result of interbreeding within the human races. highmen have the greatest variety of features. Highmen are at the head of the most successful human civilizations.
majority have brown hair.
* Eye color: from dark brown to light blue and green.
* Skin color: typical of Caucasians, fair or pale skinned, to medium tan complected.
3. Northman. Northmen are slightly on the lower end of technological advancement. however, their laws and culture are highly rooted in tradition. Northman excel as sailors and fisherman. They are fierce warriors in combat, and possess uncanny strength and fortitude.
majority have light brown hair.
* Eye color: from dark brown to light blue and green.
* Skin color: typical of Caucasians, fair or pale skinned, to light tan complected.
4. Plainsman. Plainsmen are on the lower end of technological advancement. However, they have strong traditions that unify their culture with great pride. they tend to be very spiritual and superstitious. plainsman do not have formalized kingdoms, but are instead a nomatic civilization. Plainsman males are excellent hunters, horsemen, archers, and frontiersmen. plainsman females are excellent skinners, painters, tailors, singers, cooks, and archers. They tend to be stoic, but when among their tribes, they can show varying personalities. they follow good hunting grounds, devoid of other humans.
* Eye color: from black to hazel. The majority have dark brown.
* Skin color: typical of native Americans - dark brown to medium tan complected.
cultural traditions. They revere wild predators, and consider the hunt a right of passage. most
shavasu are tribal, but there are a few tribes that have formed powerful imperial nations.
* Eye color: from black to medium brown. other colors are very rare, but not impossible.
* Skin color: typical of African-Americans - Dark brown to medium tan complected.
6. Mandaren. Mandaren are on the upper end of technological and civilized advancement. Their society is very patriarchal in nature, but female rulers are not unheard of. Although they have strong spiritual beliefs, they are also very adept at warfare and advanced technologies.
* Eye color: from dark brown to medium brown. The majority have dark brown eyes.
* Skin color: typical of Asians - medium tan to pale tan, or Caucasian colored.
7. Hindi. Hindi Are a unique race of humans, in that they are divided into an an Extreme caste system. There is very little, to no movement possible between castes. The castes are, the lower caste, the working caste, and the Ruling caste. the lower and working caste have access to only lower end technology, while the ruling caste enjoys the most advanced civilized advancements. Their Society Is Very Patriarchal In Nature, But Female Rulers Are Not Unheard Of. Females of Breath-Taking beauty are always sought after. Hindi are deeply religious and believe in reincarnation. They Are Also Very Adept At Warfare, government, and administration.
* Eye Color: From black to dark brown. The Majority Have Dark Brown Eyes.
* Skin Color: Typical Of people from india and madagascar - dark tan, to dark brown Colored.
A. History:
Humans have proven themselves to be very adaptable and resilient. They have the most civilizations spreading throughout the realm. Only Orcs rival Humans in population. All humans can adapt to other environments, and can successfully reproduce with any other type of human, Orc, or elf.
B. Role Playing:
Humans are divided into 6 distinct cultures, each at varying levels of technological & sociological advancement. Each type is also role played differently. Based on their descriptions, players should be able to decipher how each human race should be role played. It is also important to note that each human race features a great variety of personalities. As such, players are not locked into a specific way on how a human should be role played. Players are invited to employ their own creativity with the various human personas. Each humans civilization has a land area they call home. In addition, each civilization has features and bonuses that make them unique.
C) Racial features: human civilizations, their features, restrictions, and other information are written below per human race:
1. Zeheir. Zeheir men are on upper end of technological and civilized advancement. They have in door pluming, medicine, advanced construction, writing, and medal working. Their society is very patriarchal. Men dominate all forms of public office. However, female nobles are highly regarded as national treasures. Zeheir culture is deeply rooted in religion and magic. They interact with genies, and live most of their lives by the ocean, as well as in dessert lands.
- Height: Zeheir males range from 5'7" to 6'4". Females range from 5'2" to 5'5".
- Coloration:
red hair is not
part of their genetic code. The majority have dark brown hair.
* Eye color: from dark brown to Hazel. Most have medium Brown. blue eyes are very rare.
* Skin color: typical of middle eastern people - dark tan to medium tan.
- Life span: Zeheir people typically live an average of 80 years old.
- Racial bonus: (1) proficiency: language - Zeheir. (2) proficiency: Survival (arid). +2 to hit & damage with scimitars. +1 To Bard & warlock casting checks.
Jihadic Culture: +2 to all game mechanics when fighting a specific sworn racial, cultural, or religious enemy. (Player must designate)
2. Highman. Highmen are the most common and varied sub-race of humans. Historians believe that most highman are the result of interbreeding within the human races. highmen have the greatest variety of features. Highmen are at the head of the most successful human civilizations.
- Height: Highmen males range from 5'8" to 6'8". Females range from 5'2" to 6'0".
- Coloration:
majority have brown hair.
* Eye color: from dark brown to light blue and green.
* Skin color: typical of Caucasians, fair or pale skinned, to medium tan complected.
- Life span: highmen typically live an average of about 85 years.
- Racial bonus: (1) Proficiency: Language - Highman. (2) Proficiency: direction sense. +1 to hit and damage when using sword & Shield combination. +1 to Mage, Paladin & priest casting checks.
- Privileged & Trusted Culture: +1 (+1 per 3 levels, to a max of 12th level) to Charisma based Reaction adjustment when dealing with non highman & Non human authority figures.
3. Northman. Northmen are slightly on the lower end of technological advancement. however, their laws and culture are highly rooted in tradition. Northman excel as sailors and fisherman. They are fierce warriors in combat, and possess uncanny strength and fortitude.
- Height: Northmen males range from 5'10" to 7'. Females range from 5'6" to 6'2".
- Coloration:
majority have light brown hair.
* Eye color: from dark brown to light blue and green.
* Skin color: typical of Caucasians, fair or pale skinned, to light tan complected.
- Life span: northmen typically live an average of 75 years old.
- Racial bonus: (1) proficiency: language - northman. (2) proficiency: survival - tundra. +2 to hit & damage with two-handed weapons. +1 to shaman & Death knight casting checks, +2 to saving throw vs cold or frost based attacks.
- overwhelming Power: +1 to physical damage per 3 levels. In addition, +1 to strength checks per 3 levels.
4. Plainsman. Plainsmen are on the lower end of technological advancement. However, they have strong traditions that unify their culture with great pride. they tend to be very spiritual and superstitious. plainsman do not have formalized kingdoms, but are instead a nomatic civilization. Plainsman males are excellent hunters, horsemen, archers, and frontiersmen. plainsman females are excellent skinners, painters, tailors, singers, cooks, and archers. They tend to be stoic, but when among their tribes, they can show varying personalities. they follow good hunting grounds, devoid of other humans.
- Height: Plainsmen males range from 5'5" to 6'5". Females range from 5'0" to 5'6".
- Coloration:
* Eye color: from black to hazel. The majority have dark brown.
* Skin color: typical of native Americans - dark brown to medium tan complected.
- Life span: plainsman typically live an average of 80 years old.
- Racial bonus: (1) proficiency: language - plainsman. (2) proficiency: survival - steppes. +1 to hit and damage with bows. +1 to Druid & Ranger casting checks.
- enduring spirit: +1 all saving throws per 4 levels.
cultural traditions. They revere wild predators, and consider the hunt a right of passage. most
shavasu are tribal, but there are a few tribes that have formed powerful imperial nations.
- Height: Shavasu males range from 5'6" to 6'8". Females range from 5'4" to 5'10".
- Coloration:
* Eye color: from black to medium brown. other colors are very rare, but not impossible.
* Skin color: typical of African-Americans - Dark brown to medium tan complected.
- Life span: shavasu typically live an average of 75 years old.
- Racial bonus: (1) proficiency: language - shavasu. (2) proficiency: hunting. +1 to hit & damage with spears, Blunt, & thrown weapons. +1 to Death knight & warlock casting checks. +1 to Barbarian shouts activation checks.
- Physical Prowess: +1 to movement rate per 2 levels.
6. Mandaren. Mandaren are on the upper end of technological and civilized advancement. Their society is very patriarchal in nature, but female rulers are not unheard of. Although they have strong spiritual beliefs, they are also very adept at warfare and advanced technologies.
- Height: mandaren males range from 5'6" to 5'11". Females range from 5'0" to 5'6".
- Coloration:
* Eye color: from dark brown to medium brown. The majority have dark brown eyes.
* Skin color: typical of Asians - medium tan to pale tan, or Caucasian colored.
- Life span: mandarens typically live an average of 90 years old.
- Racial bonus: (1) proficiency: language - mandaren. (2) proficiency: Agriculture. +1 to hit & damage with polearm, spear and Glaive variant weapons. +1 to monk & shaman casting checks.
- Progressive Adaptation: When performing any task (including combat), gain a +1 cumulative bonus per round to any one single game mechanic (Hit, Damage, armor class, or a save throw), or meta mechanic (proficiency check, skill check, damage mitigation, or armor penetration) up to a maximum of +5. This bonus ends when the task ends. In the case of combat, the bonus ends when combat ends.
7. Hindi. Hindi Are a unique race of humans, in that they are divided into an an Extreme caste system. There is very little, to no movement possible between castes. The castes are, the lower caste, the working caste, and the Ruling caste. the lower and working caste have access to only lower end technology, while the ruling caste enjoys the most advanced civilized advancements. Their Society Is Very Patriarchal In Nature, But Female Rulers Are Not Unheard Of. Females of Breath-Taking beauty are always sought after. Hindi are deeply religious and believe in reincarnation. They Are Also Very Adept At Warfare, government, and administration.
- Height: Hindi Males Range From 5'5" To 5'10". Females Range From 5'0" To 5'5".
- Coloration:
* Eye Color: From black to dark brown. The Majority Have Dark Brown Eyes.
* Skin Color: Typical Of people from india and madagascar - dark tan, to dark brown Colored.
- Life Span: Hindi Typically Live An Average Of 100 Years Old.
- Racial Bonus: (1) Proficiency: Language - Hindi.
A) Lower caste: (2) Proficiency: Begging, Survival. +10% to pick pocketing for rogues. +2 to save vs poison. Free weapon proficiency: spear or dagger. choose 1 weapon, not both. +3 movement.
B) Working caste: (2) proficiency: foraging, and any science or engineering skill. Player has 1 choice. free Proficiency with any sword type. +1 to critical strike with sword weapons.
C) Ruling Caste: (2) Proficiency: leadership, oratory. proficiency With Polearm, or Glaive Variant Weapons. +1 To medical or first aid. - Traditional Mastey: When hindi people gather in groups, or they can espouse their values, religions, and culture into a community, the community as a whole begins to grow rapidly. As such, when a hindi is on a holy quest, in defense of a hindi community, way of life, or promoting growth, they begin to acquire great bonuses. When building a civilization that will promote hindi values, building defense, agriculture, aquaducts, tax collections, and similar endevors gain a +2% to +10% production output, depending on length of time that passes. In addition, all hindi adventurers gain a +1 to all game mechanics, if they are on a holy quest, crusade, or mission that supports hindi life in someway, even if minute.