Worgen (work in progress)
PandarenA) History:
Shrouded in myth and legend, the enigmatic pandaren have long been a mystery to the other races of the realm. The history of the pandaren people stretches back thousands of years, well before the empires of man and before even the sundering of the world. Denizens of a wondrous and fertile homeland, the pandaren once labored under the oppressive thumb of a monstrous race of ancient warlords known as the mogu. Through tenacity, diplomacy, and under the leadership of the first monks, the pandaren staged a successful revolution that deposed the mogu and established a pandaren empire that would prosper for thousands of years. Honorable and filled with a love of good company, good food -- and every now and then, a good friendly brawl -- the pandaren have been content to live in seclusion, allowing their culture to flourish and thrive away from the influence of the outside world.
every now and then, a pandaren is born with a thirst for adventure that rivals his or her thirst for a strong drink, and he or she strikes out to explore beyond Pandaria’s shores. One of the most famous such wanderers was the brewmaster Chen Stormstout, who set out looking for exotic ingredients for his special ale and wound up an integral part of the founding of the federation. During the bleak days that preceded the sundering of the world, when demons flooded onto the planet and threw the entirety of the mortal realm into jeopardy, the last Emperor of the pandaren discovered a way to protect his land from the devastation. His deal with fate shrouded his land within an impenetrable mist for ten thousand years, but the nature of his transaction has left Pandaria haunted ever since.
B) Role Playing:
Most Pandaren are happy, go-Lucky people. They primary motivation for accomplishing a great task, is to be able to celebrate afterwords with food, fun, ale, and dancing. the bigger the accomplishment, the bigger the celebration afterwords must be. Pandaren are genuinely serious about only a few things in life. Those things are, their cooking, brewing, martial training, and most of all their celebrating.
C) Racial features: (These are in addition to standard racial features).
1) Quaking Palm: all pandaren have at least some training in martial combat, even if they don't
eventually become monks. Once per day, all pandaren can strike their foes with a bare fisted
punch that will partially stun foes for one round. This partial stun causes their enemy to lose
all offensive actions for that round. they are still able to defend themselves, and even take
some defensive measures. However, their enemy is not able to run more than 30 feet in the full
round. The target gets a saving throw versus paralization to negate the effect. The saving
throw is at a negative 2 per 3 levels of the pandaren. If the pandaren is also a monk, the saving
throw is at a negative 3 per 3 levels of the pandaren. They can fully recover in the next round.
2) Inner peace: When performing a voluntary noble cause, such as defending innocent victims from
danger; the pandaren will earn double experience point awards.
3) Proficiency: Pandaren cooking tradition rivals that of halflings. They have deeply rooted
traditions in sharing and preparing food with brethren. As such, all pandaren get the cooking
nonweapon proficiency as a free slot. In addition, Whenever a Pandaren prepares a meal for
comrades before a large battle, they will cause allies to have all their wounds healed.
4) Proficiency: If pandarens have any fallback, its that they love strong ales. Consumption of ale
is a time honored tradition for pandarens. The best brewers and brewmasters are treating like
high society celebrities in pandaren culture. due to that, all pandaren test their hand at making
remarkable stout ales for their friends and family to sample. as such, all pandarens get the
brewing proficiency as a free slot.
5) Proficiency: All pandarens love to celebrate. They will find any reason to put on a drinking,
eating, and dance party. Pandarens are most happy when they are with their friends dancing
and drinking, while consuming good food. As such, all pandaren get the dancing nonweapon
proficiency as a free slot.
6) When fighting demons, such as mogu or any other types of demons, pandarens get a +2 to all
game mechanics.
D) Restrictions:
1) Pandaren are in constant need of food. They get physically ill if they do not eat at least 3 meals
a day, along with 2 other snacks. Pandarens get a -2 to all mechanics, until they've had a full
day of proper eating. This penalty is cumulative.
2) Alignment: Can be anything that is not evil, and also not lawful. (NG, CG, TN, CN).
3) Allowable classes: warrior, Priest, shaman, Monk, Thief, Bard, Mage (7 total).
4) Pandaren may never employ evil beings in their service as a retainer.
5) Because pandarens are very trusting, they can sometimes be very gullible. As such, all pandarens
suffer a permanent -2 penalty to saving throw vs illusions, sleep, and charm effects.
E) Other:
1) Language: Mandaren
2) Life span: due to the death of yggdrassil - the world tree, standard human years.
3) Height: males range from 5'6" to 6'4". Females range from 5'0" to 5'8".
4) Coloration and distinguishing marks:
* hair color: Pandarens are covered in furr. Their furr coloration resemble that of panda
bears.
* Eye color: all ranges of standard eye color. The majority have hazel or brown.
* Skin color: due to furr covering, not applicable.
5) Racial Specific: Pandarens look like humanoid bipedal panda bears. Their toes and fingers are
tipped with short claws, that can be used as 1d6 weapons. In addition, the vast majority of
pandarens are chubby. however, this does not hamper them in any way, as they are nimble,
healthy, and have excellent running speeds. They just like to eat.
Shrouded in myth and legend, the enigmatic pandaren have long been a mystery to the other races of the realm. The history of the pandaren people stretches back thousands of years, well before the empires of man and before even the sundering of the world. Denizens of a wondrous and fertile homeland, the pandaren once labored under the oppressive thumb of a monstrous race of ancient warlords known as the mogu. Through tenacity, diplomacy, and under the leadership of the first monks, the pandaren staged a successful revolution that deposed the mogu and established a pandaren empire that would prosper for thousands of years. Honorable and filled with a love of good company, good food -- and every now and then, a good friendly brawl -- the pandaren have been content to live in seclusion, allowing their culture to flourish and thrive away from the influence of the outside world.
every now and then, a pandaren is born with a thirst for adventure that rivals his or her thirst for a strong drink, and he or she strikes out to explore beyond Pandaria’s shores. One of the most famous such wanderers was the brewmaster Chen Stormstout, who set out looking for exotic ingredients for his special ale and wound up an integral part of the founding of the federation. During the bleak days that preceded the sundering of the world, when demons flooded onto the planet and threw the entirety of the mortal realm into jeopardy, the last Emperor of the pandaren discovered a way to protect his land from the devastation. His deal with fate shrouded his land within an impenetrable mist for ten thousand years, but the nature of his transaction has left Pandaria haunted ever since.
B) Role Playing:
Most Pandaren are happy, go-Lucky people. They primary motivation for accomplishing a great task, is to be able to celebrate afterwords with food, fun, ale, and dancing. the bigger the accomplishment, the bigger the celebration afterwords must be. Pandaren are genuinely serious about only a few things in life. Those things are, their cooking, brewing, martial training, and most of all their celebrating.
C) Racial features: (These are in addition to standard racial features).
1) Quaking Palm: all pandaren have at least some training in martial combat, even if they don't
eventually become monks. Once per day, all pandaren can strike their foes with a bare fisted
punch that will partially stun foes for one round. This partial stun causes their enemy to lose
all offensive actions for that round. they are still able to defend themselves, and even take
some defensive measures. However, their enemy is not able to run more than 30 feet in the full
round. The target gets a saving throw versus paralization to negate the effect. The saving
throw is at a negative 2 per 3 levels of the pandaren. If the pandaren is also a monk, the saving
throw is at a negative 3 per 3 levels of the pandaren. They can fully recover in the next round.
2) Inner peace: When performing a voluntary noble cause, such as defending innocent victims from
danger; the pandaren will earn double experience point awards.
3) Proficiency: Pandaren cooking tradition rivals that of halflings. They have deeply rooted
traditions in sharing and preparing food with brethren. As such, all pandaren get the cooking
nonweapon proficiency as a free slot. In addition, Whenever a Pandaren prepares a meal for
comrades before a large battle, they will cause allies to have all their wounds healed.
4) Proficiency: If pandarens have any fallback, its that they love strong ales. Consumption of ale
is a time honored tradition for pandarens. The best brewers and brewmasters are treating like
high society celebrities in pandaren culture. due to that, all pandaren test their hand at making
remarkable stout ales for their friends and family to sample. as such, all pandarens get the
brewing proficiency as a free slot.
5) Proficiency: All pandarens love to celebrate. They will find any reason to put on a drinking,
eating, and dance party. Pandarens are most happy when they are with their friends dancing
and drinking, while consuming good food. As such, all pandaren get the dancing nonweapon
proficiency as a free slot.
6) When fighting demons, such as mogu or any other types of demons, pandarens get a +2 to all
game mechanics.
D) Restrictions:
1) Pandaren are in constant need of food. They get physically ill if they do not eat at least 3 meals
a day, along with 2 other snacks. Pandarens get a -2 to all mechanics, until they've had a full
day of proper eating. This penalty is cumulative.
2) Alignment: Can be anything that is not evil, and also not lawful. (NG, CG, TN, CN).
3) Allowable classes: warrior, Priest, shaman, Monk, Thief, Bard, Mage (7 total).
4) Pandaren may never employ evil beings in their service as a retainer.
5) Because pandarens are very trusting, they can sometimes be very gullible. As such, all pandarens
suffer a permanent -2 penalty to saving throw vs illusions, sleep, and charm effects.
E) Other:
1) Language: Mandaren
2) Life span: due to the death of yggdrassil - the world tree, standard human years.
3) Height: males range from 5'6" to 6'4". Females range from 5'0" to 5'8".
4) Coloration and distinguishing marks:
* hair color: Pandarens are covered in furr. Their furr coloration resemble that of panda
bears.
* Eye color: all ranges of standard eye color. The majority have hazel or brown.
* Skin color: due to furr covering, not applicable.
5) Racial Specific: Pandarens look like humanoid bipedal panda bears. Their toes and fingers are
tipped with short claws, that can be used as 1d6 weapons. In addition, the vast majority of
pandarens are chubby. however, this does not hamper them in any way, as they are nimble,
healthy, and have excellent running speeds. They just like to eat.